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Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.24 23:48:00 -
[1] - Quote
Frozen Fallout wrote:Lots of good stuff.
I support this man and his ideas. |

Garr Earthbender
Quantum Cats Syndicate
33
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Posted - 2012.01.25 01:48:00 -
[2] - Quote
I do realize that mixing PVP with PVE is a hard thing to do. Usually 1 of the 2 suffers, and it's usually the PvE. I've gone on a couple of 'fleet' FW missions with battlecruisers, and it was dicey at times. Still, objectives melted quickly and we were on our way within 2 minutes of getting the missions popped. Would I like for the actual FW missions to be harder? ......No. Would I like them to keep the same amount of difficulty but reward 'fleets' instead of solo flyers? Yes.
I think that either Sleeper or Incursion AI would be great, and have rewards scale along with the size of the fleet like the Incursion curve. I positive I'm not the 1st to suggest this. It's a great way to get fleets out and get fights. If there's 2 opposing factions running FW mission fleets, there's a high chance of combat. So this also proposes a few questions:
1: Should FW missions be only picked up by a fleet? 2: What would be the LP payout? Combat is expected, ships are expected to be lost. Should LP increase per mission knowing that the risks are greater? I wouldn't want to do PvE when the possibility of losing a ship outweighs the LP/ISK gain.
Just my thoughts. |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 02:18:00 -
[3] - Quote
Heh. yeah. lvl 1 and 2 FW missions should totally be soloable. I have no problem with that at all. Good input. thanks. |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 19:11:00 -
[4] - Quote
BolsterBomb wrote: Ok so we should also take 0.0 an only let pvpers be there right? I mean who wants a carebear in 0.0
Problem solved LETS MOVE ALL carebears to highsec and leave them there.......*facepalm*
You know there's more to low sec than FW right? *facepalm* |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 19:43:00 -
[5] - Quote
+1 Chat.
Possibly some sort of scale of LP for plexing in a heavily contested system? Or not. If I'm thinking as a carebear, then It just seems that if I get LP for running a plex in a contested system, I wanna do it as far away from fighting as possible.
This isn't a fully formed idea though. Just putting it out there. |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 23:18:00 -
[6] - Quote
Lotsa good stuff in here. There seems to be good arguments on keeping or removing FW missions. Both sides of the arguments have merits for sure.
The other question to ask (thanks Shaalira) is 'What about Dust 514?' I mean, all this theorycrafting is just CRAP without knowing how Dust will be implemented within the EVE universe, and specifically FW. *le sigh* Oh well. |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.26 17:02:00 -
[7] - Quote
BolsterBomb wrote:]
Just to let you know, being a single voice for the community does not mean putting your opinion ahead of the community. Your ideas about changing FW missions (to prevent a bomber from doing a mission) is completely inaccurate with what the community has been saying.
As I said before
Be a voice for the community and talk about COMMON AGREEANCES. Plexing mechanics, sovereignty, etc.
When you advocate changes you advocate for changes that will move FW in the right direction not cause a split (which is what you are doing)
The community agrees 100% on two things
1) Plexes 2) Sovereignty control
Focus on those two, how about that. Leave missions alone for later.
A voice need to put forth what we all agree on. Which is nothing. Who the hell is in agreement about Sov control? Are you talking about more systems a faction controls = more perks for that faction? In that case, then yeah. I think we want something that makes plexing or whateverwillreplaceplexing worth it.
His ideas about FW missions is NOT completely inaccurate. Some are in support of it.
So I'll just go ahead and narrow your list from 2 to 1.
1) Plexes |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.26 17:08:00 -
[8] - Quote
Hans Jagerblitzen wrote: Those that have been following this debate longest know that even on my main thread, the posts started out tinged more with my personal take on the FW system (being a minmatar pilot) and as I heard more and more feedback from a wider variety of sources, I have been more than willing to update the trend list reflect this.
I should have clarified in this case and said the only thing I care about in the missions is the bomber aspect. I donGÇÖt see this as being the main factor that cripples Faction Warfare, and I absolutely agree that the plexing system and sovereignty consequences have always been the top community issues. I never really saw the bomber thing as being a personal crusade, because I know IGÇÖm not the only one whoGÇÖs brought the issue up. If otherGÇÖs agree this is no longer an issue, IGÇÖm happy to drop it. I was more pointing out to Bad that my issue with missions isnGÇÖt about the isk income in the end (though alt farmers and the market effect annoys a lot of FW pilots) because I care more about the quality of PvP they encourage.
Don't apologize. FW missions are still easy mode for 1/2way skilled toons to make isk in low sec with no danger. Low sec DED missions have more risk than FW missions. Even if someone sees the FW mission up in a system, the mission runner still can A) get out before the pirate/opposing FW guy gets there and kill him or B) move on to another mission when the pirate/opposing FW guy camps the warp in.
No risk low sec PVE is not how it's supposed to be. It goes agains what Low Sec is about!!! Risk/reward man!!! |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.26 17:22:00 -
[9] - Quote
lvl4 FW missions are as safe hi sec lvl 4 missions, pay better, and are done much quicker.
In low sec space.
THAT'S the problem I have. No increased risk for much more reward.
*edit* I guess this is where we will disagree. I won't change your mind, you won't change mine. Time to move on..... |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
33
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Posted - 2012.01.30 19:01:00 -
[10] - Quote
I feel jipped. I've not been offered a ransom for my ships..... -Rock is overpowered, Scissors is fine. |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
35
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Posted - 2012.02.19 01:09:00 -
[11] - Quote
Damar, you're in the wrong thread. All hatred towards opposing factions belong in the other FW thread. Welcome back to the Gallente side of space btw.
/On topic: I hope that we can get Hans in the CSM. We'll get proper representation at that point for sure. -Rock is overpowered, Scissors is fine. |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
36
|
Posted - 2012.02.21 20:22:00 -
[12] - Quote
I don't know about everyone else, but I fight in plexes to have an advantage whenever some sort of FW changes come when DUST 514 comes out. Not sure if it'll be there or not, but I sure as hell don't want those squids owning more systems than I do. -Rock is overpowered, Scissors is fine. |

Garr Earthbender
Quantum Cats Syndicate Villore Accords
36
|
Posted - 2012.02.21 23:42:00 -
[13] - Quote
Deen Wispa wrote:Vordak Kallager wrote:Some "Fixes" to "Fix" the current state of plexing.
2) Give the dead-space plex locations multiple access points. It is too easy for a fleet to get into the plex and lock the warp-in down. Having multiple access points to the same deadspace location would create a more guerilla-style warfare inside the plexes.
my 2cents The counter to this argument is that the fleet which locks down the warp-in point can simply just leave the fight if the opposition's new warp in not in their favor. Thus, a continued cat and mouse game
Counter-counter is that you can do the same thing at stargates, but with a fwd or rear scout. Cat and mouse it the whole way through low sec. Cat and mouse is gonna happen. If anything, put a ceptor at the sun and pillage them as they warp out. -Rock is overpowered, Scissors is fine. |
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